
Brought to you by a team of expert Star Trek writers including writers from previous editions of Star Trek roleplaying games and other gaming talent.A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion.
STAR TREK ADVENTURES: CORE RULEBOOK PDF HOW TO
Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship.An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants.Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, used in Mutant Chronicles, Conan: Adventures in an Age Undreamed Of, John Carter of Mars and the Infinity RPG.Create your own Star Trek stories of discovery and adventure on the Final Frontier with 368 pages of content.It is a volatile time for the Federation and new crews have never been in higher demand. Voyager preparing for their mission in the Badlands. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S.

Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.Ī new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena.

Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before…
